Use a fire spell or fire arrow to cleanse it, but stay back! Follow this road and you'll come to a courtyard of poison. Once you've got it, follow the road back around to the fork that was after the bridge, then go west instead. Keep going and you'll find another Waypoint Portal, though you may have to fight through some undead to reach it. Follow this road east as it curves east, then southeast. Remember this spot, but for now, follow the east fork. Just past the bridge, the road will fork east and west. Exit out that gate and you'll be on a bridge. ![]() Go the legion headquarters, then head southeast to find another gate. Now we're going to go southeast of the city to finish off a couple more side quests, and then we'll be strong enough to assault the church. Use the Teleport Pyramid to return to the city. ![]() You are now completely done with the west and north sides of the Cyseal wilderness. Bellegar doesn't give you any quests, and you cannot speak to his companions. Speak to him to learn his history, or even barter with him he's got a lot of money, and you've probably got a bunch of loot to sell. The interior of the cave features some loot and a wizard named Bellegar. Head past them, climb the hill, and you'll find a group of four statues that stand around a small plaza. You'll engage a small group of bandits, but they're easy to beat. Go west again, but this time bear north when the road splits so you go to the upper beach. Use the Teleport Pyramid to return to the Cyseal Northwest Waypoint Portal. Either way, you'll resolve Cecil's Mighty Staff. If you keep it, that's your reward if you return it, you'll get some reputation. You can then keep the Staff or return it. Return to Cyseal, then speak to Mayor Cecil. Since there is a waypoint close by, we may as well resolve that quest now since you won't lose too much time. Once he goes down, finish off his comrades, then loot. After a while, Dietmar will reappear, and you should put everything you have into attacking him. When that happens, attack whichever is most convenient there is no special tactical advantage to taking out any particular target. Keep your attacks trained on Dietmar as much as possible.ĭietmar will evenutally disappear, usually at about 50% of his health, leaving you to his thugs. As the fight progresses, more will materialize. However, he has friends, and many of them are invisible when the fight starts. He doesn't have any special direct skills or unusual weaknesses. You can trade with him, but once you demand the Staff of Peregon, he'll turn hostile.ĭietmar is not difficult. This grassy path is generally linear, but it splits near a new Waypoint Portal.Īt the Waypoint Portal, go west, which takes you to the lower beach. Trace your way through the cave, climb the narrow hill on the other side, then exit out the cave mouth. It's empty, but it's time to take the far exit. To complete the quest, you'll just need to follow the Stardust next to the tree, then the weresheep will appear and start a conversation with you, and you'll get three ways to acquire its wool: you can buy it for 1 gp (this option seems to be unintentional), you can kill the weresheep for it (the weresheep is tough, but you'll earn 12,600 xp for killing it), or you can beat the weresheep in a game of rock-paper-scissors. The tree will have blue, glowing runes on it, and if you click on it then you'll see kickstarter contributor messages. Phantom Forest, not far from Cassandra's throne. You'll find the strange tree in the northern part of the Phantom Forest next to a tree with "strange, floating words" around it, and that the body likes ![]() If you have the Pet Pal talent, then when you talk to the spirit, it will reveal that its body likes hanging out in the When you dig up the mound, you'll meet the spirit of the weresheep. You'll have to solve a puzzle while you're in the passage, and in the process you should notice a hidden mound next to a teleporter. Weresheep Recipe that will give you instructions for creating a powerful set of armor. While you're hunting for the cave, you'll probably discover Maradino's Lair in It will direct you to seek a "cave of portals" belonging to the Immaculates. Hiberheim Castle in the form of a scroll called You'll find this information in the treasure chamber of The book will indicate that there is only one weresheep left in existence, and that information about it can be found in the Realm of Faery. The Legend of the Weresheep, which you can find in a grave in You'll trigger this quest when you read the book Did we miss anything in this section? Is there something we didn't discover?
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